With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. Roads can now be placed underground and can tunnel under existing structures. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us! One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods). Once switched just connect the gate's "terminal side" to a door in the terminal. You'll get different requirements for both and the game only displays the problems for the current mode. To switch the mode just click the gate and select the "Switch Mode" button. This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.15+ Airlines & liveries 15+ Aircraft, turboprop to turbine.Play your way! Multiple concourses, or a single large concourse? It's your choice!.Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself).Research & Advancement: Technology, transport, accounting tools, land expansion, etc.Details: Security, Check-In, Boarding, Food, down to first class & coach queues.Infrastructure: Fuel & baggage, public address systems, flight info displays, etc.Systems-Based Gameplay: Everything has purpose.
You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure - baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc - and much more.
Top Notch Simulation: Our team has knocked it out of the park.
Increase passenger happiness, add queues to speed up security, and assign extra desks to board the big jets! Everything you do counts in the challenging gameplay that is SimAirport. Systems Based Gameplay: Everything has a purpose in SimAirport nothing is purely aesthetic.Realistic Fun: As realistic as possible ‐ yet addictively fun.Deep Simulation: Everything is individually simulated, from check-in to departure.